client

<programming>

A computer system or process that requests a service of another computer system or process (a "server") using some kind of protocol and accepts the server's responses. A client is part of a client-server software architecture.

For example, a workstation requesting the contents of a file from a file server is a client of the file server.

Last updated: 1997-10-27

Nearby terms:

CLiCCclickclientclient/get_targetsclient-serverclient/server

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